Friday, February 25, 2011

CSM 6: Burning Balance

With the elections looming and candidates jockeying for position and rank to be heard, I have some thoughts and questions of my own before I decide on who to vote for. 

Now is (without being too dramatic) the most important time for the CSM.  While previous CSM's have done good work or got great achievements to add to their gamer score, the game is far from over.  And although the Pickled Fish! achievement is pretty awesome and all, its one of the gimmie ones anyone can get with a trip to the Land of Ice.



So without further delay, here is what I'm burning on....

Friday, February 18, 2011

Upgrades for the Love of the Game

In the latest Lost In Eve podcast done by Jade and Jayne, they bring up for the first time in what seems like ages the Wormhole Idea Factory. Or as I usually refer to it, the Terribly Unnecessary Ideas that might or might not apply to wormholes.

Jade and Jayne intend to take the top ideas to the new CSM to share with CCP. So if you haven't looked at it yet, take a few minutes and poke around.

Its not like I think they are all bad, in fact, I'm going to go over some of my favorite ideas. These aren't my favorite because they make the wormholes more profitable or easier, nay! These are my favorite because they are generally great ideas that not only make wormholes better, but the make the entire game better. And all this at the low low price of CCP to implement them. Team Best Friends Forever? Are you paying attention? Because I'd rather you implement these things over “cleaning out my character sheet” whatever the hell that means.

But before I dive into my top 10, I'll list some of the stuff that makes the Idea Factory more like the Terribly Unnecessary Ideas no one needs. Some of these clunkers are voted really high and I'm still scratching my head as to why.

Thursday, February 10, 2011

Wolfpack

Being in a wormhole isn't all rocks and pve. Knowing what end of the blaster to point at other players is important, as defending your home takes on new meaning when you are invaded by hostiles. Smart players who live in a wormhole have several ships at their disposal; ships for pve of choice be it rocks or sleepers, and ships for pvp.

Pvp fits in w-space for the most part are not any different then from null sec roaming bands. This is because the although they are fundamentally different, the rules are the same both w-space and null.

The rules are as follows:

  1. There are no rules.
  2. If you in some moment of insanity believe there is some rule or order, see rule number one.

Bubbles, trash, HICs, Caps, cepters, bombs and bombers, you name it, its there. Or can be there. No rules like low or high sec. Just outright carnage and killing. And jumping. And ganking. Fun.

So what kind of ship fittings would be considered solid pvp WH fits?

Monday, February 7, 2011

Sleepless in Space is now part of CrazyKinux's Eve Blog Pack!

When I first started reading about Eve Online a few years ago, I read a lot of blogs and comments through CrazyKinux's website.  Most of the really good content seemed to flow through his site and I, having little time to read blogs AND play, found it easy to surf around his site for interesting blogs by authors I otherwise never would have heard of.

Last November when I started this crazy Sleepless in Space project I had never did any sort of blogging before. I had wrote seriously for a hardcore WoW forum board, but never in a blog like format.   CrazyKinux's website was extremely helpful in providing links and sites to go to for help in starting Sleepless.  I had thought it would be cool if I could somehow make it into this Eve Online Blog Pack I had used so much but never thought it would actually happen.

Now, it has.  I'm proud to be a member of the Eve Online Blog Pack.  And I hope, if you are finding this site for the first time, you find some interesting things to stick around.

Thanks to CrazyKinux for allowing me this opportunity, and thank you, my readers, for helping make this possible.

Friday, February 4, 2011

Character Progression

The new CCP character creator is a pretty remarkable piece of software. Its pretty easy to get lost in it for a while, and fully suggest that allow yourself plenty of time to finish the character. A rush job will get you exactly what you wanted. Rushed characters.

I've mentioned this in the Eve Blog Banter a post ago, but between it and the Lost in Conversation where I sounded like a bitter vet with no reason to sound like one, I have some additional thoughts.